| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h |
Include |
#include "K2Node_LoadAsset.h" |
class UK2Node_LoadAsset : public UK2Node
Name | Description | ||
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const FName ... |
GetInputCategory() |
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const FName ... |
GetInputPinName() |
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const FName ... |
GetOutputCategory() |
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const FName ... |
GetOutputPinName() |
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IsCompatibleWithGraph ( |
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NativeFunctionName() |
Name | Description | ||
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetCornerIcon() |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
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ReallocatePinsDuringReconstruction ( |
Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |