UK2Node_Switch::CanRemoveExecutionPin

Whether an execution pin can be removed from the node or not

Windows
MacOS
Linux

Override Hierarchy

UK2Node_Switch::CanRemoveExecutionPin()

UK2Node_SwitchInteger::CanRemoveExecutionPin()

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h

Include

#include "K2Node_Switch.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node_Switch.cpp

Syntax

virtual bool CanRemoveExecutionPin
(
    UEdGraphPin * TargetPin
) const

Remarks

Whether an execution pin can be removed from the node or not

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss