| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h |
Include |
#include "K2Node_SwitchEnum.h" |
class UK2Node_SwitchEnum :
public UK2Node_Switch,
public INodeDependingOnEnumInterface
Name | Description | |
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UK2Node_SwitchEnum ( |
Name | Description | ||
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AddPinToSwitchNode() |
Adds a new execution pin to a switch node |
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CreateCasePins() |
Helper method to set-up pins |
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CreateSelectionPin() |
Helper method to set-up correct selection pin |
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FEdGraphPinT... |
GetPinType() |
Gets the pin type from the schema for the subclass |
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RemovePin ( |
Don't support removing pins from an enum |
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RemovePinFromSwitchNode ( |
Removes the specified execution pin from an switch node |
Name | Description | ||
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CanEverRemoveExecutionPin() |
Return whether the node's execution pins should support the remove execution pin action |
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ERedirectTyp... |
DoPinsMatchForReconstruction ( |
Whether or not two pins match for purposes of reconnection after reconstruction. |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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IsConnectionDisallowed ( |
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
Name | Description | ||
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AddPinSearchMetaDataInfo ( |
Adds node pin data to the search metadata, override to collect more data that may be desirable to search for |
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CanUserEditPinAdvancedViewFlag() |
Whether or not this node allows users to edit the advanced view flag of pins (actually edit the property, not the same as show/hide advanced pins). |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
Name | Description | ||
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UEnum * |
GetEnum() |
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ShouldBeReconstructedAfterEnumChanged() |