| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchName.h |
Include |
#include "K2Node_SwitchName.h" |
class UK2Node_SwitchName : public UK2Node_Switch
Name | Description | |
---|---|---|
|
UK2Node_SwitchName ( |
Name | Description | ||
---|---|---|---|
|
AddPinToSwitchNode() |
Adds a new execution pin to a switch node |
|
|
CreateCasePins() |
||
|
CreateSelectionPin() |
||
|
GetPinNameGivenIndex ( |
||
|
FEdGraphPinT... |
GetPinType() |
Gets the pin type from the schema for the subclass |
|
GetUniquePinName() |
Gets a unique pin name, the next in the sequence |
|
|
RemovePin ( |
Name | Description | ||
---|---|---|---|
|
GetMenuActions |
Replacement for GetMenuEntries(). |
|
|
ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
---|---|---|---|
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetTooltipText() |
Gets the tooltip to display when over the node |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |