| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Timeline.h |
Include |
#include "K2Node_Timeline.h" |
class UK2Node_Timeline : public UK2Node
Name | Description | ||
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uint32: 1 |
bAutoPlay |
If the timeline is set to autoplay |
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uint32: 1 |
bIgnoreTimeDilation |
If the timeline should ignore global time dilation |
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uint32: 1 |
bLoop |
If the timeline is set to loop |
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uint32: 1 |
bReplicated |
If the timeline is set to replicate |
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TimelineGuid |
Unique ID for the template we use, required to indentify the timeline after a paste |
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TimelineName |
The name of the timeline. |
Name | Description | |
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UK2Node_Timeline ( |
Name | Description | ||
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UEdGraphPin ... |
GetDirectionPin() |
Get the 'Direction' output pin |
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UEdGraphPin ... |
GetFinishedPin() |
Get the 'finished' output pin |
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UEdGraphPin ... |
GetNewTimePin() |
Get the 'newtime' input pin |
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UEdGraphPin ... |
GetPlayFromStartPin() |
Get the 'play from start' input pin |
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UEdGraphPin ... |
GetPlayPin() |
Get the 'play' input pin |
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UEdGraphPin ... |
GetReverseFromEndPin() |
Get the 'reverse from end' input pin |
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UEdGraphPin ... |
GetReversePin() |
Get the 'reverse' input pin |
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UEdGraphPin ... |
GetSetNewTimePin() |
Get the 'setnewtime' input pin |
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UEdGraphPin ... |
GetStopPin() |
Get the 'stop' input pin |
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UEdGraphPin ... |
GetTrackPin ( |
Get the 'Direction' output pin |
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UEdGraphPin ... |
GetUpdatePin() |
Get the 'update' output pin |
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IsCompatibleWithGraph ( |
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RenameTimeline ( |
Try to rename the timeline |
Name | Description | ||
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FNodeHandlin... |
CreateNodeHandler ( |
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetCornerIcon() |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetNodeAttributes ( |
This function returns an arbitrary number of attributes that describe this node for analytics events |
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NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
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ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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DestroyNode() |
Destroy the specified node |
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FindDiffs ( |
Gives the node the option to customize how diffs are discovered within it. |
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GetDocumentationExcerptName() |
Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) |
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GetIconAndTint ( |
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UObject *... |
GetJumpTargetForDoubleClick() |
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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TSharedPtr< ... |
MakeNameValidator() |
Create a name validator for this node |
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OnRenameNode ( |
Called when this node is being renamed after a successful name validation |
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PostPasteNode() |
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
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PrepareForCopying() |
Perform any steps necessary prior to copying a node into the paste buffer |