UAssetActionUtility::GetSupportedClass

Return the class that this asset action supports (if not implemented, it will show up for all asset types)

Windows
MacOS
Linux

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h

Include

#include "AssetActionUtility.h"

Syntax

UClass * GetSupportedClass() const

Remarks

Return the class that this asset action supports (if not implemented, it will show up for all asset types)

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