UAssetActionUtility::IsActionForBlueprints

Returns whether or not this action is designed to work specifically on Blueprints (true) or on all assets (false).

Windows
MacOS
Linux

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h

Include

#include "AssetActionUtility.h"

Syntax

bool IsActionForBlueprints() const

Remarks

Returns whether or not this action is designed to work specifically on Blueprints (true) or on all assets (false). If true, GetSupportedClass() is treated as a filter against the Parent Class of selected Blueprint assets

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