Module |
|
Header |
/Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h |
Include |
#include "AssetActionUtility.h" |
bool IsActionForBlueprints() const
Returns whether or not this action is designed to work specifically on Blueprints (true) or on all assets (false). If true, GetSupportedClass() is treated as a filter against the Parent Class of selected Blueprint assets