UEditorUtilityBlueprint

Blueprint for editor utilities

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h

Include

#include "EditorUtilityBlueprint.h"

Syntax

class UEditorUtilityBlueprint : public UBlueprint

Remarks

Blueprint for editor utilities

Constructors

Name Description

Public function

UEditorUtilityBlueprint

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBlueprint

Name Description

Public function Virtual Const

bool

 

SupportedByDefaultBlueprintFactory()

Should the generic blueprint factory work for this blueprint?

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