UEditorUtilityBlueprintFactory

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UEditorUtilityBlueprintFactory

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprintFactory.h

Include

#include "EditorUtilityBlueprintFactory.h"

Syntax

class UEditorUtilityBlueprintFactory : public UFactory

Variables

Name Description

Public variable

TSubclassOf< cl...

 

ParentClass

The parent class of the created blueprint.

Protected variable

TWeakPtr< SWind...

 

PickerWindow

A pointer to the window that is asking the user to select a parent class

Constructors

Name Description

Public function

UEditorUtilityBlueprintFactory

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

OnClassPicked

(
    UClass* InChosenClass
)

Handler for when a class is picked in the class picker

Overridden from UFactory

Name Description

Public function Virtual Const

bool

 

CanCreateNew()

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

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