UEditorUtilityLibrary

Expose editor utility functions to Blutilities.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h

Include

#include "EditorUtilityLibrary.h"

Syntax

class UEditorUtilityLibrary : public UBlueprintFunctionLibrary

Remarks

Expose editor utility functions to Blutilities.

Constructors

Name Description

Public function

UEditorUtilityLibrary

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

AActor *

 

GetActorReference

(
    FString PathToActor
)

Attempts to find the actor specified by PathToActor in the current editor world

Public function Static

TArray< FAss...

 

GetSelectedAssetData()

Gets the set of currently selected asset data.

Public function Static

TArray< UObj...

 

GetSelectedAssets()

Gets the set of currently selected assets.

Public function Static

TArray< UCla...

 

GetSelectedBlueprintClasses()

Gets the set of currently selected classes.

Public function Static

void

 

GetSelectionBounds

(
    FVector& Origin,
    FVector& BoxExtent,
    float& SphereRadius
)

Public function Static

TArray< AAct...

 

GetSelectionSet()

Public function Static

void

 

RenameAsset

(
    UObject* Asset,
    const FString& NewName
)

Renames an asset (cannot move folders)

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