| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
Include |
#include "EditorUtilityLibrary.h" |
class UEditorUtilityLibrary : public UBlueprintFunctionLibrary
Expose editor utility functions to Blutilities.
Name | Description | |
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UEditorUtilityLibrary ( |
Name | Description | ||
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AActor * |
GetActorReference ( |
Attempts to find the actor specified by PathToActor in the current editor world |
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GetSelectedAssetData() |
Gets the set of currently selected asset data. |
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GetSelectedAssets() |
Gets the set of currently selected assets. |
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GetSelectedBlueprintClasses() |
Gets the set of currently selected classes. |
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GetSelectionBounds |
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GetSelectionSet() |
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RenameAsset |
Renames an asset (cannot move folders) |