UEditorUtilitySubsystem::ReleaseInstanceOfAsset

Allow startup object to be garbage collected.

Windows
MacOS
Linux

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h

Include

#include "EditorUtilitySubsystem.h"

Source

/Engine/Source/Editor/Blutility/Private/EditorUtilitySubsystem.cpp

Syntax

void ReleaseInstanceOfAsset
(
    UObject * Asset
)

Remarks

Allow startup object to be garbage collected.

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