Module |
|
Header |
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h |
Include |
#include "EditorUtilitySubsystem.h" |
Source |
/Engine/Source/Editor/Blutility/Private/EditorUtilitySubsystem.cpp |
UEditorUtilityWidget * SpawnAndRegisterTabAndGetID
(
class UEditorUtilityWidgetBlueprint * InBlueprint,
FName & NewTabID
)