UCascadeParticleSystemComponent::CascadeTickComponent

Updates time dependent state for this component, called from within Cascade.

Windows
MacOS
Linux

References

Module

Cascade

Header

/Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h

Include

#include "CascadeParticleSystemComponent.h"

Source

/Engine/Source/Editor/Cascade/Private/Cascade.cpp

Syntax

void CascadeTickComponent
(
    float DeltaTime,
    enum ELevelTick TickType
)

Remarks

Updates time dependent state for this component, called from within Cascade. Requires component to be registered

Parameters

Parameter

Description

DeltaTime

The time since the last tick.

TickType

The kind of tick this is

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss