| UParticleSystemComponent::ParticleLineCheck()
|
Module |
|
Header |
/Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h |
Include |
#include "CascadeParticleSystemComponent.h" |
Source |
/Engine/Source/Editor/Cascade/Private/Cascade.cpp |
virtual bool ParticleLineCheck
(
FHitResult & Hit,
AActor * SourceActor,
const FVector & End,
const FVector & Start,
const FVector & Extent,
const FCollisionObjectQueryParams &
)
Collision Handling...