| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h |
Include |
#include "CascadeParticleSystemComponent.h" |
class UCascadeParticleSystemComponent : public UParticleSystemComponent
Used to provide an extended particle system component to allow collision to function in the preview window.
Name | Description | ||
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FCascadeEdPrevi... |
CascadePreviewViewportPtr |
Name | Description | |
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UCascadeParticleSystemComponent ( |
Name | Description | ||
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CascadeTickComponent ( |
Updates time dependent state for this component, called from within Cascade. |
Name | Description | ||
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Editor_CanBeTickManaged() |
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ParticleLineCheck ( |
Collision Handling... |
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UpdateLODInformation() |
Name | Description | ||
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TickComponent ( |
Function called every frame on this ActorComponent. |