UClothingAssetFactory::Import

Import the given file, treating it as an APEX asset file and return the resulting asset.

Windows
MacOS
Linux

Override Hierarchy

UClothingAssetFactoryBase::Import()

UClothingAssetFactory::Import()

References

Module

ClothingSystemEditor

Header

/Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h

Include

#include "ClothingAssetFactory.h"

Source

/Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp

Syntax

virtual UClothingAssetBase * Import
(
    const FString & Filename,
    USkeletalMesh * TargetMesh,
    FName InName
)

Remarks

Import the given file, treating it as an APEX asset file and return the resulting asset.

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