| UClothingAssetFactoryBase::Import()
|
Module |
|
Header |
/Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
Include |
#include "ClothingAssetFactory.h" |
Source |
/Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp |
virtual UClothingAssetBase * Import
(
const FString & Filename,
USkeletalMesh * TargetMesh,
FName InName
)
Import the given file, treating it as an APEX asset file and return the resulting asset.