| UClothingAssetFactoryBase::CreateFromApexAsset()
|
Module |
|
Header |
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
Include |
#include "ClothingAssetFactoryInterface.h" |
virtual UClothingAssetBase * CreateFromApexAsset
(
nvidia::apex::ClothingAsset * InApexAsset,
USkeletalMesh * TargetMesh,
FName InName
)
Given an APEX asset instantiated from the filename checked with CanImport, the factory is expected to build a valid clothing asset (or nullptr if it cannot).