| UClothingAssetFactoryBase::CreateFromExistingCloth()
|
Module |
|
Header |
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
Include |
#include "ClothingAssetFactoryInterface.h" |
virtual UClothingAssetBase * CreateFromExistingCloth
(
USkeletalMesh * TargetMesh,
USkeletalMesh * SourceMesh,
UClothingAssetBase * SourceAsset
)
Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh
Parameter |
Description |
---|---|
TargetMesh |
The mesh to target |
SourceMesh |
The mesh to copy the clothing asset from |
SourceAsset |
The clothing asset to copy |