| UClothingAssetFactoryBase::Import()
|
Module |
|
Header |
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
Include |
#include "ClothingAssetFactoryInterface.h" |
virtual UClothingAssetBase * Import
(
const FString & Filename,
USkeletalMesh * TargetMesh,
FName InName
)
Import an asset from the specified file
Parameter |
Description |
---|---|
Filename |
file to import |
TargetMesh |
the mesh to import the clothing asset to |
InName |
optional name for the clothing asset object (will take the filename otherwise) |