UClothingAssetFactoryBase::Import

Import an asset from the specified file

Windows
MacOS
Linux

Override Hierarchy

UClothingAssetFactoryBase::Import()

UClothingAssetFactory::Import()

References

Module

ClothingSystemEditorInterface

Header

/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h

Include

#include "ClothingAssetFactoryInterface.h"

Syntax

virtual UClothingAssetBase * Import
(
    const FString & Filename,
    USkeletalMesh * TargetMesh,
    FName InName
)

Remarks

Import an asset from the specified file

Parameters

Parameter

Description

Filename

file to import

TargetMesh

the mesh to import the clothing asset to

InName

optional name for the clothing asset object (will take the filename otherwise)

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