FSharedAssetDialogConfig

A struct containing shared details about how asset dialogs should behave.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ContentBrowser

Header

/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h

Include

#include "IContentBrowserSingleton.h"

Syntax

struct FSharedAssetDialogConfig

Remarks

A struct containing shared details about how asset dialogs should behave. You should not instanciate this config, but use FOpenAssetDialogConfig or FSaveAssetDialogConfig instead.

Variables

Name Description

Public variable

TArray< FName >

 

AssetClassNames

Public variable

FString

 

DefaultPath

Public variable

FText

 

DialogTitleOverride

Public variable

FOnPathSelected

 

OnPathSelected

Public variable

FVector2D

 

WindowSizeOverride

Constructors

Name Description

Public function

FSharedAssetDialogConfig()

Destructors

Name Description

Public function Virtual

~FSharedAssetDialogConfig()

Functions

Name Description

Public function Const

EAssetDialog...

 

GetDialogType()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss