FCurveEditorScreenSpaceH::FCurveEditorScreenSpaceH

Construction from a physical size, and input/output range

Windows
MacOS
Linux

References

Module

CurveEditor

Header

/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h

Include

#include "CurveEditorScreenSpace.h"

Syntax

FCurveEditorScreenSpaceH
(
    float InPixelWidth,
    double InInputMin,
    double InInputMax
)

Remarks

Construction from a physical size, and input/output range

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss