FCurveEditorScreenSpaceV::ScreenToValue

Convert a vertical screen position in slate units to a value

Windows
MacOS
Linux

References

Module

CurveEditor

Header

/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h

Include

#include "CurveEditorScreenSpace.h"

Syntax

double ScreenToValue
(
    float ScreenPosition
) const

Remarks

Convert a vertical screen position in slate units to a value

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss