FCurveEditorTree::GetAllItems

Retrieve all the items stored in this tree irrespective of filter state

Windows
MacOS
Linux

References

Module

CurveEditor

Header

/Engine/Source/Editor/CurveEditor/Public/Tree/CurveEditorTree.h

Include

#include "Tree/CurveEditorTree.h"

Source

/Engine/Source/Editor/CurveEditor/Private/Tree/CurveEditorTree.cpp

Syntax

const TMap< FCurveEditorTreeItemID, FCurveEditorTreeItem > & GetAllItems() const

Remarks

Retrieve all the items stored in this tree irrespective of filter state

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss