UEdModeInteractiveToolsContext::ScheduleExecuteAction

Push the input action onto the NextTickExecuteActions list.

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References

Module

EditorInteractiveToolsFramework

Header

/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h

Include

#include "EdModeInteractiveToolsContext.h"

Source

/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp

Syntax

void ScheduleExecuteAction
(
    TUniqueFunction< void()> Action
)

Remarks

Push the input action onto the NextTickExecuteActions list. Use this to defer execution to a "simpler" time, eg so we are not kicking off a complicated static mesh rebuild process inside a slate button handler

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