Module |
|
Header |
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h |
Include |
#include "EdModeInteractiveToolsContext.h" |
Source |
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp |
void ScheduleExecuteAction
(
TUniqueFunction< void()> Action
)
Push the input action onto the NextTickExecuteActions list. Use this to defer execution to a "simpler" time, eg so we are not kicking off a complicated static mesh rebuild process inside a slate button handler