Module |
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Header |
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h |
Include |
#include "STextPropertyEditableTextBox.h" |
class IEditableTextProperty
Interface to allow STextPropertyEditableTextBox to be used to edit both properties and Blueprint pins
Name | Description | |
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~IEditableTextProperty() |
Name | Description | ||
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GetNumTexts() |
Get the number of FText instances being edited by this property |
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GetStableTextId |
Get the stable text ID for the given index (check against GetNumTexts) |
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GetText ( |
Get the text at the given index (check against GetNumTexts) |
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GetToolTipText() |
Get the tooltip text associated with the property being edited |
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IsDefaultValue() |
Is the value associated with the properties the default value? |
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IsMultiLineText() |
Are the text properties being edited marked as multi-line? |
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IsPassword() |
Are the text properties being edited marked as password fields? |
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IsReadOnly() |
Are the text properties being edited read-only? |
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IsValidText |
Check to see if the given text is valid to use |
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RequestRefresh() |
Request a refresh of the property UI (eg, due to a size change) |
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SetText |
Set the text at the given index (check against GetNumTexts) |
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StaticStableTextId |
Get the localization ID we should use for the given object, and the given text instance |
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StaticStableTextId |
Get the localization ID we should use for the given package, and the given text instance |
Name |
Description |
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ETextPropertyEditAction |