Module |
|
Header |
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h |
Include |
#include "FoliageEditUtility.h" |
Source |
/Engine/Source/Editor/FoliageEdit/Private/FoliageEditUtility.cpp |
static UFoliageType * SaveFoliageTypeObject
(
UFoliageType * Settings
)
Save the foliage type object. If it isn't an asset, will prompt the user for a location to save the new asset.