FFoliageEditUtility::SaveFoliageTypeObject

Save the foliage type object.

Windows
MacOS
Linux

References

Module

FoliageEdit

Header

/Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h

Include

#include "FoliageEditUtility.h"

Source

/Engine/Source/Editor/FoliageEdit/Private/FoliageEditUtility.cpp

Syntax

static UFoliageType * SaveFoliageTypeObject
(
    UFoliageType * Settings
)

Remarks

Save the foliage type object. If it isn't an asset, will prompt the user for a location to save the new asset.

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