Module |
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Header |
/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
Include |
#include "AddToProjectConfig.h" |
struct FAddToProjectConfig
Add to project dialog configuration structure
Name | Description | ||
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TSharedPtr< ICl... |
_AllowableParents |
Filter for allowable parent classes, when ParentClass is nullptr |
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_bModal |
True to force a modal dialog, false otherwise |
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_DefaultClassName |
Default name for the (blueprint) class, excluding class prefix |
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_DefaultClassPrefix |
Default name prefix for the (blueprint) class |
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_FeaturedClasses |
Array of featured classes |
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_InitialPath |
Initial file path for the (blueprint) class |
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_OnAddedToProject |
Delegate to invoke when the (blueprint) class has been added to the project |
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const UClass &#... |
_ParentClass |
Forced parent class to use |
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TSharedPtr< SWi... |
_ParentWindow |
Parent window to use |
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_WindowTitle |
The title to display on the window |
Name | Description | |
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FAddToProjectConfig() |
Name | Description | ||
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FAddToProjec... |
AllowableParents ( |
Limits the allowable parent classes by the specified filter. |
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FAddToProjec... |
DefaultClassName ( |
Optional argument that specifies the default name for the new class being added. |
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FAddToProjec... |
DefaultClassPrefix ( |
Optional argument that specifies the prefix for the new class name. |
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FAddToProjec... |
FeatureActorClasses() |
Set the add to project dialog to show component types on the initial 'featured' classes list |
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FAddToProjec... |
FeatureAllNativeClasses() |
Set the add to project dialog to show component types on the initial 'featured' classes list |
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FAddToProjec... |
FeatureComponentClasses() |
Set the add to project dialog to show component types on the initial 'featured' classes list |
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FAddToProjec... |
InitialPath ( |
The initial path we should use as the destination for the new file, or an empty string to choose a suitable default based upon the module path. |
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FAddToProjec... |
Modal ( |
Make the window modal to force the user to make a decision before continuing. |
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FAddToProjec... |
OnAddedToProject ( |
Callback for when the object is successfully added to the project |
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FAddToProjec... |
ParentClass ( |
Force the add to project dialog to use the specified parent class. |
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FAddToProjec... |
ParentWindow ( |
The parent window the dialog should use, or null to choose a suitable default parent window (the main frame, if available). |
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FAddToProjec... |
WindowTitle ( |
The title text to display on the window |