| IModuleInterface::ShutdownModule()
|
Module |
|
Header |
/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectGenerationModule.h |
Include |
#include "GameProjectGenerationModule.h" |
Source |
/Engine/Source/Editor/GameProjectGeneration/Private/GameProjectGenerationModule.cpp |
virtual void ShutdownModule()
Called before the plugin is unloaded, right before the plugin object is destroyed.