FProjectInformation

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h

Include

#include "GameProjectUtils.h"

Syntax

struct FProjectInformation

Variables

Name Description

Public variable

bool

 

bCopyStarterContent

Public variable

TOptional< bool...

 

bEnableRaytracing

Public variable

TOptional< bool...

 

bEnableXR

These are all optional, because there is an additional state introduced by hiding the setting in the template.

Public variable

bool

 

bForceExtendedLuminanceRange

Public variable

bool

 

bIsBlankTemplate

Public variable

bool

 

bIsEnterpriseProject

Public variable

bool

 

bShouldGenerateCode

Public variable

TOptional< EGra...

 

DefaultGraphicsPerformance

Public variable

FString

 

ProjectFilename

Public variable

FString

 

StarterContent

The name of the feature pack to use as starter content. Must be located under FeaturePacks.

Public variable

TOptional< EHar...

 

TargetedHardware

Public variable

FName

 

TemplateCategory

Public variable

FString

 

TemplateFile

Constructors

Name Description

Public function

FProjectInformation()

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