Module |
|
Header |
/Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h |
Include |
#include "BlueprintConnectionDrawingPolicy.h" |
Source |
/Engine/Source/Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp |
virtual bool TreatWireAsExecutionPin
(
UEdGraphPin * InputPin,
UEdGraphPin * OutputPin
) const
Should this wire be treated as an execution pin, querying the execution trace for connected nodes to draw it differently?