SGraphPinObject::GetAssetData

Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) instead

Windows
MacOS
Linux

Override Hierarchy

SGraphPinObject::GetAssetData()

SGraphPinClass::GetAssetData()

References

Module

GraphEditor

Header

/Engine/Source/Editor/GraphEditor/Public/KismetPins/SGraphPinObject.h

Include

#include "KismetPins/SGraphPinObject.h"

Source

/Engine/Source/Editor/GraphEditor/Private/KismetPins/SGraphPinObject.cpp

Syntax

virtual const FAssetData & GetAssetData
(
    bool bRuntimePath
) const

Remarks

Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to UBlueprint instead

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