SGraphNode::RefreshErrorInfo

Called when GraphNode changes its error information, may be called when no change has actually occurred:

Windows
MacOS
Linux

References

Module

GraphEditor

Header

/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h

Include

#include "SGraphNode.h"

Source

/Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp

Syntax

virtual void RefreshErrorInfo()

Remarks

Called when GraphNode changes its error information, may be called when no change has actually occurred:

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss