SGraphNode::SetIsEditable

Set attribute for determining if widget is editable

Windows
MacOS
Linux

References

Module

GraphEditor

Header

/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h

Include

#include "SGraphNode.h"

Source

/Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp

Syntax

void SetIsEditable
(
    TAttribute< bool > InIsEditable
)

Remarks

Set attribute for determining if widget is editable

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss