SNodePanel::ComputeEdgePanAmount

Compute much panel needs to change to pan to location

Windows
MacOS
Linux

References

Module

GraphEditor

Header

/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h

Include

#include "SNodePanel.h"

Source

/Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp

Syntax

static FVector2D ComputeEdgePanAmount
(
    const FGeometry & MyGeometry,
    const FVector2D & MouseEvent
)

Remarks

Compute much panel needs to change to pan to location

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss