UEditorTutorial::OpenAsset

Open an asset for use by a tutorial

Windows
MacOS
Linux

References

Module

IntroTutorials

Header

/Engine/Source/Editor/IntroTutorials/Public/EditorTutorial.h

Include

#include "EditorTutorial.h"

Source

/Engine/Source/Editor/IntroTutorials/Private/EditorTutorial.cpp

Syntax

static void OpenAsset
(
    UObject * Asset
)

Remarks

Open an asset for use by a tutorial

Parameters

Parameter

Description

Asset

The asset to open

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