Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h |
Include |
#include "BlueprintCompilationManager.h" |
Source |
/Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp |
static void FlushCompilationQueue
(
FUObjectSerializeContext * InLoadContext
)
Compiles all blueprints that have been placed in the compilation queue. ObjLoaded is a list of objects that need to be PostLoaded by the linker, when changing CDOs we will replace objects in this list. It is not a list of objects the compilation manager has loaded. The compilation manager will not load data while processing the compilation queue)