FBlueprintEditor::CustomizeSCSEditor

Check to see if we can customize the SCS editor for the passed-in scene component

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp

Syntax

TSharedPtr< class ISCSEditorCustomization > CustomizeSCSEditor
(
    USceneComponent * InComponentToCustomize
) const

Remarks

Check to see if we can customize the SCS editor for the passed-in scene component

Returns

an SCS editor customization instance, if one exists.

Parameters

Parameter

Description

InComponentToCustomize

The component to check to see if a customization exists

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