Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include |
#include "BlueprintEditor.h" |
Source |
/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
static FName GetContextFromBlueprintType
(
EBlueprintType InType
)
Get the context to use from the Blueprint type