FBlueprintEditor::GetCustomDebugObjects

Adds to a list of custom objects for debugging beyond what will automatically be found/used

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Syntax

virtual void GetCustomDebugObjects
(
    TArray< FCustomDebugObject > & DebugList
) const

Remarks

Adds to a list of custom objects for debugging beyond what will automatically be found/used

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