FBlueprintEditor::HandleSetObjectBeingDebugged
Handle when the debug object is changed in the UI
Module
|
Kismet
|
Header
|
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
|
Include
|
#include "BlueprintEditor.h"
|
virtual void HandleSetObjectBeingDebugged
(
UObject * InObject
)
Handle when the debug object is changed in the UI
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