FBlueprintEditor::HandleSetObjectBeingDebugged

Handle when the debug object is changed in the UI

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Syntax

virtual void HandleSetObjectBeingDebugged
(
    UObject * InObject
)

Remarks

Handle when the debug object is changed in the UI

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss