FBlueprintEditor::InitBlueprintEditor

Edits the specified blueprint

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp

Syntax

void InitBlueprintEditor
(
    const EToolkitMode::Type Mode,
    const TSharedPtr< class IToolkitHost > & InitToolkitHost,
    const TArray< class UBlueprint * > & InBlueprints,
    bool bShouldOpenInDefaultsMode
)

Remarks

Edits the specified blueprint

Parameters

Parameter

Description

Mode

Asset editing mode for this editor (standalone or world-centric)

InitToolkitHost

When Mode is WorldCentric, this is the level editor instance to spawn this editor within

InBlueprints

The blueprints to edit

bShouldOpenInDefaultsMode

If true, the editor will open in defaults editing mode

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