Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include |
#include "BlueprintEditor.h" |
Source |
/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void InitBlueprintEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr< class IToolkitHost > & InitToolkitHost,
const TArray< class UBlueprint * > & InBlueprints,
bool bShouldOpenInDefaultsMode
)
Edits the specified blueprint
Parameter |
Description |
---|---|
Mode |
Asset editing mode for this editor (standalone or world-centric) |
InitToolkitHost |
When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
InBlueprints |
The blueprints to edit |
bShouldOpenInDefaultsMode |
If true, the editor will open in defaults editing mode |