FBlueprintEditor::IsParentClassNative

Returns true if the parent class of the Blueprint being edited is native

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp

Syntax

bool IsParentClassNative() const

Remarks

Returns true if the parent class of the Blueprint being edited is native

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss