Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include |
#include "BlueprintEditor.h" |
Source |
/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void JumpToNode
(
const class UEdGraphNode * Node,
bool bRequestRename
)
Pan the view to center on a particular node