Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
Include |
#include "BlueprintEditor.h" |
Source |
/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void OnBlueprintUnloaded
(
UBlueprint * InBlueprint
)
Handles the unloading of Blueprints (by closing the editor, if it operating on the Blueprint being unloaded)