FBlueprintEditor::OnGetPinType

Functions for handling the changing of the pin's type (PinCategory, PinSubCategory, etc)

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp

Syntax

FEdGraphPinType OnGetPinType
(
    UEdGraphPin * SelectedPin
) const

Remarks

Functions for handling the changing of the pin's type (PinCategory, PinSubCategory, etc)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss