FBlueprintEditor::OnOpenRelatedAsset

Opens the associated asset of the selected nodes.

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Syntax

virtual void OnOpenRelatedAsset()

Remarks

Opens the associated asset of the selected nodes.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss