FBlueprintEditor::OnSpawnGraphNodeByShortcut

Handles spawning a graph node in the current graph using the passed in chord

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp

Syntax

FReply OnSpawnGraphNodeByShortcut
(
    FInputChord InChord,
    const FVector2D & InPosition,
    UEdGraph * InGraph
)

Remarks

Handles spawning a graph node in the current graph using the passed in chord

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