FBlueprintEditor::ReconnectExecPins

Given a node, make connections from anything connected to it's input pin to anything connected to it's "then" pins.

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp

Syntax

void ReconnectExecPins
(
    class UK2Node * Node
)

Remarks

Given a node, make connections from anything connected to it's input pin to anything connected to it's "then" pins. Only works on impure nodes with single exec/then pins.

Parameters

Parameter

Description

Node

The node to reconnect

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