FBlueprintEditor::UpdatePreviewActor

Creates/updates the preview actor for the given blueprint.

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp

Syntax

void UpdatePreviewActor
(
    UBlueprint * InBlueprint,
    bool bInForceFullUpdate
)

Remarks

Creates/updates the preview actor for the given blueprint.

Parameters

Parameter

Description

InBlueprint

The Blueprint to create or update the preview for.

bInForceFullUpdate

Force a full update to respawn actors.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss