FBlueprintEditorModule::CreateBlueprintEditor

Creates an instance of a Kismet editor object.

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h

Include

#include "BlueprintEditorModule.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp

Syntax

virtual TSharedRef< IBlueprintEditor > CreateBlueprintEditor
(
    const EToolkitMode::Type Mode,
    const TSharedPtr< IToolkitHost > & InitToolkitHost,
    UBlueprint * Blueprint,
    bool bShouldOpenInDefaultsMode
)

Remarks

Creates an instance of a Kismet editor object. Only virtual so that it can be called across the DLL boundary.

Note: This function should not be called directly, use one of the following instead:

Returns

Interface to the new Blueprint editor

Parameters

Parameter

Description

Mode

Mode that this editor should operate in

InitToolkitHost

When Mode is WorldCentric, this is the level editor instance to spawn this editor within

Blueprint

The blueprint object to start editing

bShouldOpenInDefaultsMode

If true, the editor will open in defaults editing mode

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss